Spyro: A Realm Beyond Gameplay
Last updated: 2026-06-08
Spyro: A Realm Beyond keeps the series' classic platforming spirit while introducing its biggest gameplay change yet: true, free-roaming dragon flight. Here is what we know about how it plays.
Full dragon flight
The headline gameplay change is full, active flight. In the original trilogy Spyro mostly glided and could only truly fly in dedicated flight stages. In A Realm Beyond he can take to the skies freely β gliding, zooming and exploring the world from the air.
This reshapes exploration and combat, opening up a more vertical, open-feeling world rather than the linear hub-and-spoke levels of the classics.
A redesigned Spyro and new mechanics
Toys for Bob describes the game as featuring a redesigned Spyro and 'completely original gameplay mechanics,' built to be a fresh entry point for newcomers while honoring long-time fans. The game runs on Unreal Engine.
Expect the franchise staples β charging, flame breath and collectibles β to return alongside the new flight-focused traversal.
Frequently asked questions
Can Spyro fly freely in A Realm Beyond?
Yes. Free, active flight is the game's central new mechanic, unlike the limited gliding of the original trilogy.
Is Spyro: A Realm Beyond open world?
The reveal teases a more open, explorable world. Toys for Bob has not used the exact label 'open world,' but it is clearly more open than the classic games.